Atk 2 claws (1d6), 1 bite (1d10) or 1 Tail Thrash (1d6)
Special: Hug (2d6).
It is said that a sorcerer of the north, who had a great fondness for hunting, would rework his beasts to include just enough of the prey animals to speed their assault. He crossed hound to fox, beagle to rabbit, bulldog to boar, and his prized trained hunting bears with the great dire trout of the north. In his madness he summoned what he thought the ultimate prey, an infernal prince from the bowels of the underworld. The Devil took him and many of his creations to places of pain living men cannot even comprehend, and only a few of the chimeric beasts disappeared into the night safely.
When man was only slightly more than snarling savage beasts the witch queens (hags) ruled the northlands with withered and clawed fists. The Queens worked their witchcraft, blood magic and deals struck with elder horrors, on man and beast alike to build their petty fiefdoms. One, known as Caera Skin-stitcher, developed a way to enchant a skin such that when worn it would turn the wearer into the form the skin was clad to in life. With the help of her children, sired by beings to horrid to contemplate, she clad whole armies in the skins of powerful beasts and monsters, and gave her acolytes the ability to travel quickly to any part of her empire on wing or fin. Caera was undone by her own subjects when she was fool enough to teach a few of them the secrets of fire making, she was burned alive in her sacred bog.
I’ve never been overly-fond of the Gorgon/Medusa situation from D&D. Its not that I think the Gorgon is a bad monster, its that the term “medusa” should apply to the specific individual from mythology and gorgon should describe a race of horrible women with serpents for hair, and terrible claws, who’s image is so horrific as the petrify the viewer!
Tenkars Tavern was running a competition in honor of the new Razor Coast product in which I took third place. I just sort of posted the first thing that came to mind, and really wished afterwards that I’d fleshed it out a bit. Here is my original entry:
This is an organization of my thoughts on using Fudge Dice, and the Fudge resolution mechanic, to provide an easy way to make snap rulings based on PC ability scores and Levels using the Labyrinth Lord rule-system (and within the game systems it attempts to emulate). Fudge and Labyrinth Lord are both released under the OGL, as is this article if anybody finds use for it. These rules are also written with some notes about fudge as I won’t assume everyone has played it before, and it also assumes you enjoy tossing all manner of dice around the table.
After finding my old copies of the AD&D windows 3.1 Core Rules CD-Rom, and having quite a bit of free time, I decided it wouldn’t hurt anything to start fiddling with it. After a rather large investment of time these are my findings, hopefully they will entertain or prove useful to someone other than myself.
So this is my pre-inagural episode. I initially chose to go with the name “OSR in SpaAacE” and was going to focus on Science Fiction role-playing games focused on the Old School Renaissance. I have since decided to do longer monthly episodes covering a variety of OSR content. I’m posting these three Podcasts here as a “how it was” kinda thing, but I’ll be re-editing these into a first episode for the new show. Enjoy! OSR in SpaAacE on Archive.org